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27 Comm. Law. 2 (2010-2011)
Sex, Violence, and Videogames

handle is hein.journals/comlaw27 and id is 34 raw text is: FROM THE CHAIR

Sex, Violence, and Videogames
GUYLYN CUMMINS

In February 2009, the
Ninth Circuit Court of
Appeals struck down a
California law banning
the sale or rental of
violent video games
to minors and requiring
such games to be la-
beled 18 (the legal age
for adults).I In first writ-
ing about the decision
for a legal publication,     Guylyn Cu
I said:
While this decision may surprise
some California lawmakers and
parents, its holding is fully consis-
tent with substantial U.S. Supreme
Court precedent entitling minors
to a significant measure of First
Amendment protection, and leav-
ing parents with the duty to su-
pervise appropriate content.2
Perhaps not. The U.S. Supreme Court just
granted review of the decision.3 Mixed
in with the legal issues are some of the
most troublesome themes for free speech
protection-minors, sex, and violence.
California's Violent Video Games Act
The lawsuit to invalidate California
Civil Code §§ 1746 through 1746.5 (the
Violent Video Games Act) was filed
by several video software associations
against California's governor and other
elected officials. The Act was spon-
sored in part by a child psychologist,
and Governor Schwarzenegger signed it
into law on October 7, 2005. The fear,
although never statistically proven, is
that videos showing repetitious killing,
maiming, dismembering, and sexual
assault contribute to antisocial conduct
among minors. The Act prohibited the
selling or renting of video games la-
beled as violent to minors. Violators
Guylyn Cummins (gcummins@sheppard
mullin.com) is a partner in the San Diego office
of Sheppard Mullin Richter & Hampton LLP

n

were subject to a civil
penalty of up to $1,000 per
violation.
The Act defined a violent
video game as any game
where the range of options
available to the player in-
cludes killing, maiming,
dismembering, or sexually
assaulting an image of a
human being if those acts
mins     are depicted in one of two
ways:
Either in a manner that appeals
to deviant or morbid interests of
minors, is patently offensive to what
is suitable to minors according to
community standards, and where
the game as a whole lacks serious
literary, artistic, political or scientific
value for minors; or, in a manner that
enables the player to virtually inflict
serious injury upon images of human
beings or characters with substantial
human characteristics in an especially
heinous, cruel or depraved man-
ner that involves torture or seri-
ous physical abuse to the victim.
The first method borrowed legal
doctrine from obscenity laws. Obscenity
is not protected speech under the First
Amendment, as it is deemed to have
no value to society, i.e., to be without
serious literary, artistic, political, or
scientific value. The second method
borrowed language from federal death
penalty jury instructions to define cru-
el, depraved, heinous and serious
physical abuse to include infliction of
gratuitous violence upon the victim be-
yond that necessary to commit the kill-
ing, needless mutilation of the victim's
body, and helplessness of the victim.
The Act also required each violent
video game imported into or distributed
in California to be labeled with 18 in
large lettering on the front of the pack-
age. To justify passage of the Act, the
state asserted that it served two com-
pelling interests: preventing violent,

aggressive, and antisocial behavior and
preventing psychological or neurologi-
cal harm to minors who play violent
video games.
The video game associations urged
the court to strike down the Act as
violating minors' rights guaranteed by
the First and Fourteenth Amendments.
The Ninth Circuit so ruled. The court
first struck down the Act's ban on sales
or rentals of violent video games
to minors as an invalid content-based
restriction on expressive speech. Video
games are a form of expression pro-
tected by the First Amendment, and the
Act sought to restrict expression based
on game content, i.e., violence.
Like other courts before it, the court
adopted the strict scrutiny standard of
review for the Act, and not the less pro-
tective variable obscenity standard
urged by California. The court noted the
obscenity standards have been limited
to nonprotected, sex-based expression,
not violent content that is protected by
the First Amendment, and refused to go
where no other court had gone before.
The court held the Act could not
survive strict scrutiny under the First
Amendment, both because California
failed to prove any compelling interest
supported its enactment and because
other less restrictive alternatives were
available to protect minors. The court
first looked to the breadth of the con-
tent of video games potentially affected
by the Act, noting it was highly diverse
and included games like Grand Theft
Auto: Vice City, Postal 2, and Duke
Nukem 3D, all of which show myriad
ways in which characters can kill or
injure their adversaries. The court also
noted that some of these games have
extensive plot lines that parallel historic
events or place the player in a position
to evaluate and make moral choices.
The court next noted the video game
industry itself has a voluntary rating
system to provide consumers and retail-
ers with knowledge about the content
of video games. The Entertainment
Software Rating Board, an independent,

2 O Communications Lawyer E July 2010